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Ken smash ultimate frame data
Ken smash ultimate frame data













  1. #Ken smash ultimate frame data android#
  2. #Ken smash ultimate frame data code#
  3. #Ken smash ultimate frame data series#

  • Mii Fighters can wear costumes and hats based on Spring Man, Ribbon Girl and Ninjara complete with their signature Toaster, Sparky and Chakram ARMS, respectively.
  • He punches opponents using Toasters and uses Rush after hitting an opponent.
  • Spring Man appears as a computer-controlled ally known as an Assist Trophy.
  • The stage features several platforms that can be jumped upon for additional height and a display that cycles through every ARMS fighter.
  • Spring Stadium was added to the game as a downloadable stage alongside Min Min.
  • She was released on, being the first fighter from ARMS to become playable in the Super Smash Bros.

    ken smash ultimate frame data

    Min Min was revealed as a downloadable fighter in a Sakurai Presents presentation on.

    #Ken smash ultimate frame data series#

    series (sixth if both the Wii U and 3DS versions of Super Smash Bros. It is the fifth installment in the Super Smash Bros. Ultimate is a crossover Nintendo fighting game directed by Masahiro Sakurai and released on December 7th, 2018 internationally to critical acclaim. Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight.

    #Ken smash ultimate frame data code#

    I farmed no data myself, so be sure to thank those folks for all their hard work! Code Stuff Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Out of Shield options are from this Google Sheet. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from-and thanks to Yikarur for translating. Hitbox images from Zeckemyro and EyeDonuts. Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer.

    ken smash ultimate frame data

    The regular lines indicate the angles like they are.

  • Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shieldįOR ANGLES - 0 is horizontal, 90 is vertical.
  • This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit.
  • On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames).
  • So a 6 frame grab would be 10 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters.

    ken smash ultimate frame data

    HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be 'neutral'. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. Negative meaning the defender can act before the attacker.

  • About On Shield data: The +/- refers to who can act first after an attack hits a shield.
  • Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop.
  • Jumping out of shield takes 3 frames and does not incur Shield Drop.
  • Up B and Up Smash happen instantly out of shield and do not incur Shield Drop.
  • Dropping your shield ( Shield Drop) takes 11 frames.
  • Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.
  • Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.
  • It costs $100 a year for the privilege to post an app on the Apple Store.

    #Ken smash ultimate frame data android#

    Safari / IOS - tap the Share Icon and select 'Add to Home Screen' Android Appĭownload the FREE app for Android! IOS App Add to your phone's Home Screen!Ĭhrome / Android - tap '⋮' and select 'Add to Home Screen' This time, the new fighter will be from ARMS, a fighting game where players use a variety of colorful characters with elongated limbs to try and beat opponents. Ultimate is getting another new DLC character.

    ken smash ultimate frame data

    Like Smash Bros., it’s a fighting game, although Arms focuses on third-person battles based on long-distance punching. Follow if you just want UFD updates in your feed.Īrms was an early Switch game, released in June 2017. Please Tweet me with any requests or corrections.















    Ken smash ultimate frame data